AI Insights · Timothy · January 2024
Top 5 Play To Earn Games in Belarus Q4 2023
Discover the top-performing Play To Earn games in Belarus for Q4 2023, including download trends, revenue insights, and weekly active user data.
In the fourth quarter of 2023, the Play To Earn games market in Belarus displayed intriguing trends across downloads, revenue, and weekly active users. Here are the highlights for the top 5 games, based on Sensor Tower data.
Traffic Racer Russian Village from Sad City, 17 saw a fluctuating performance in downloads, peaking at around 1.1K in mid-October before declining to 343 by the end of December. Revenue showed a brief spike in November, reaching $21 in the week of November 6, but overall remained minimal. Weekly active users peaked at over 3K in early October but gradually declined to approximately 1.6K by the end of December.
Robux Loto 3D Pro by PPS HT STUDIO experienced a significant surge in downloads towards the end of the quarter, jumping from 206 in mid-December to over 1K by the last week. Active users mirrored this trend, increasing from 375 in mid-December to 1.5K by the end of the year. However, the game did not generate any revenue during this period.
Miga Town: My TV Shows from XiHe Digital (GuangZhou) Technology Co., Ltd. maintained a consistent download rate, averaging around 250 downloads per week. The weekly active users remained relatively stable, hovering between 330 and 400 throughout the quarter. Similar to Robux Loto 3D Pro, this game did not generate any revenue during Q4.
Darts Club: PvP Multiplayer by BoomBit Games saw a varied download pattern, with notable peaks in early November (409) and mid-December (284). Weekly active users followed a similar trend, increasing from 221 in late September to 547 by the end of December. Despite these numbers, the game did not record any revenue during this period.
Lastly, Associations - Word Games from Hitapps Games experienced a dramatic rise in both downloads and active users towards the end of the quarter. Downloads surged from 152 in early December to 602 by the last week, while active users increased significantly from 525 in mid-December to over 1K by the end of the year. The game recorded some minimal revenue early in the quarter, peaking at $7 in the week of October 9.
For more detailed insights and data, visit Sensor Tower.